Service:
Concept Development, Motion & 3D
Client:
Ultimate Ears Pro
Field:
Professional Audio / Music Technology
Year:
2026
Client:



OVERVIEW
Jem Revival is a conceptual relaunch campaign that reimagines Jem as
a glam-punk cultural icon for a new generation.
Project Scope
This project explores a multi-layered visual
system,including:
OBJECTIVE
Reinterpret the Jem universe through a hybrid glam–punk
aesthetic Bridge nostalgia with a contemporary visual
language Expand the brand beyond media into experience
and culture.
CONTEXT
CREATIVE DIRECTION
VISUAL SYSTEM
The visual system translates Jem’s glam–punk identity
into a cohesive, flexible design language that scales
across formats, platforms, and experiences.
COLOR
The palette is bold, emotional, and high-contrast,
driven by character identity and light interaction
rather than flat brand colors. Color is treated as
Energy — reactive, expressive, and layered.
PRIMARY TONES
#f99beb
hot
pink
#ea1fa5
electric magenta
#8eeb0e
ACID
GREEN
#221E30
DEEP
VIOLET
NEUTRALS
Black and near-black backgrounds to amplify contrast and glow
ACCENT LOGIC
COLORS ARE CHARACTER-LED, NOT DECORATIVE
JEM
KIMBER
PIZZAZZ
SHANA
#7803ff
AJA
#00bfd4
ROXY
#adebeb
VISUAL LANGUAGE
El sistema gráfico
Grids
Layout styles
Treatment de imagen
Uso de collage
Tratamiento del fondo
Texturas recurrentes
Mostrar:
Ejemplos de layout
Iteraciones
Comparaciones
TYPOGRAPHY
The typographic system balances impact and precision, echoing the
tension between glam excess and punk control.
Primary Typeface (Headlines): Anton
Used for names, titles, and key statements
Bold, condensed, commanding presence
Secondary Typeface (Body & Data): Roboto Mono
Used for descriptors, roles, traits, and system text
Technical, structured, almost archival
A
A
A B C D E F G H I J K L M N O P Q
R S T U V W X Y Z
0 1 2 3 4 5 6 7 8 9
A B C D E F G H I J K L M N O P Q
R S T U V W X Y Z
0 1 2 3 4 5 6 7 8 9
This contrast reinforces the duality of the universe:
emotion vs. structure, chaos vs. control.
Typography rule:
All uppercase styling is applied at the layer level, never in the source copy, to preserve flexibility across layouts and formats.




Rainbow refraction and
prism flares
Soft glow and bloom
highlights
Lens artifacts inspired
by analog photography and
VHS footage
Directional light used
to sculpt characters and
objects.


Film grain and noise
overlays.
VHS-inspired softness and
chromatic distortion.
Paper-like collage elements.
Subtle imperfections to
avoid over-polish.
Texture adds memory, emotion,
and physicality to the
digital world.


SYSTEM PRINCIPLE
Layered Reality
Double exposure / mirrored figures
Prismatic distortions
Graphic overlays interacting with the character
(logo, typography, light)
Editorial Over Cinematic
Framed like fashion posters, not movie stills
Static power > narrative action
Characters posed as icons, not scenes
Every visual element follows a clear rule:
Nothing is flat. Nothing is neutral. Everything carries attitude.
The system is designed to flex across:
Posters
Character IDs
Packaging
Motion and video
Experiential and AR extensions

MOODBOARD









CHARACTER DIRECTION
Doll as Icon
Characters are presented frontally or in strong three-quarter poses
Expression is controlled, almost uncanny
The “toy” quality is embraced, not hidden
POSTER
Doll as Icon
Characters are presented frontally or in strong three-quarter poses
Expression is controlled, almost uncanny
The “toy” quality is embraced, not hidden











3D & MOTION SYSTEM
Motion was designed as an extension of the product system — subtle, intentional, and
grounded in physical behavior.
Modular animation beats for reuse
Iteration based on creative and technical feedback
Product choreography & camera logic
Material-driven lighting setups
















